a327ex

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gamedev blog
By a327ex

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2021-02-02 Why indiedevs shouldn't fear being cancelled
2021-01-22 Thoughts on making small games
2021-01-16 Why 1-based indexing is right for Lua
2021-01-15 Game Ideas
2020-12-26 Borders vs. No Borders
2020-12-23 New Programming Taxonomies
2020-10-24 Arguments on why developers might want to prevent streamers from streaming their game
2020-10-14 Personality Trait Instance Archive
2020-06-23 Springs
2020-06-23 Object Management
2020-06-23 Personality-led irrational behavior during the coronavirus pandemic
2020-05-30 Cancellation-proof automated cyberchains
2020-05-20 Making rxi's lite my main text editor
2019-09-16 Easy Modes
2019-09-11 Neuroticism in Indie Gamedev
2019-08-20 Posting gamedev progress online
2019-08-17 Kimetsu no Yaiba and Agreeableness
2019-07-14 Psychedelics and Finishing Games
2019-05-06 Timer and Tween Functions in Lua
2019-04-28 Procedural Dungeon Generation #3
2019-04-07 Accessibility and Challenge
2019-03-23 Roguelikes and Grinding
2019-02-21 One Year Sales Data for BYTEPATH
2018-12-30 Why I really like Artifact
2018-09-29 The Indiepocalypse Isn't Real
2018-08-14 Creators and Mechanists in Indie Gamedev
2018-04-30 How I made my own 2D game engine in under 2 months
2018-04-27 Luck Isn't Real
2018-04-24 Hidden Gems Don't Exist
2018-04-14 BYTEPATH Postmortem
2018-02-24 Programming lessons learned from making my first game and why I'm writing my own engine in 2018
2018-02-14 BYTEPATH #0 - Introduction
2018-02-14 BYTEPATH #15 - Final
2018-02-14 BYTEPATH #14 - Console
2018-02-14 BYTEPATH #13 - Skill Tree
2018-02-14 BYTEPATH #12 - More Passives
2018-02-14 BYTEPATH #11 - Passives
2018-02-14 BYTEPATH #10 - Coding Practices
2018-02-14 BYTEPATH #9 - Director and Gameplay Loop
2018-02-14 BYTEPATH #8 - Enemies
2018-02-14 BYTEPATH #7 - Player Stats and Attacks
2018-02-14 BYTEPATH #6 - Player Basics
2018-02-14 BYTEPATH #5 - Game Basics
2018-02-14 BYTEPATH #4 - Exercises
2018-02-14 BYTEPATH #3 - Rooms and Areas
2018-02-14 BYTEPATH #2 - Libraries
2018-02-14 BYTEPATH #1 - Game Loop
2016-01-01 Downwell Trails
2015-12-25 Replay System and Lua's Flexibility
2015-08-30 Procedural Dungeon Generation #2
2015-08-21 Automatic Game Updates with LÖVE
2015-01-09 Tilemap to Collision Geometry
2014-08-17 Behavior Trees #2
2014-08-16 Behavior Trees #1
2014-01-07 The Power of Lua and Mixins
2013-06-30 Procedural Dungeon Generation #1