ActiveInteraction
Manage application specific business logic.
Under MIT License
By AaronLasseigne
Manage application specific business logic.
Under MIT License
By AaronLasseigne
ActiveInteraction
ActiveInteraction manages application-specific business logic.
It's an implementation of the command pattern in Ruby.
ActiveInteraction gives you a place to put your business logic. It also helps
you write safer code by validating that your inputs conform to your
expectations. If ActiveModel deals with your nouns, then ActiveInteraction
handles your verbs.
API Documentation
Add it to your Gemfile:
rb
gem 'active_interaction', '~> 4.0'
Or install it manually:
sh
$ gem install active_interaction --version '~> 4.0'
This project uses Semantic Versioning. Check out GitHub releases for a
detailed list of changes. For help upgrading to version 2, please read [the
announcement post][].
To define an interaction, create a subclass of ActiveInteraction::Base
. Then
you need to do two things:
Define your inputs. Use class filter methods to define what you expect
your inputs to look like. For instance, if you need a boolean flag for
pepperoni, use boolean :pepperoni
. Check out the filters
section for all the available options.
Define your business logic. Do this by implementing the #execute
method. Each input you defined will be available as the type you specified.
If any of the inputs are invalid, #execute
won't be run. Filters are
responsible for type checking your inputs. Check out the validations
section if you need more than that.
That covers the basics. Let's put it all together into a simple example that
squares a number.
``` rb
require 'active_interaction'
class Square < ActiveInteraction::Base
float :x
def execute
x**2
end
end
```
Call .run
on your interaction to execute it. You must pass a single hash to.run
. It will return an instance of your interaction. By convention, we call
this an outcome. You can use the #valid?
method to ask the outcome if it's
valid. If it's invalid, take a look at its errors with #errors
. In either
case, the value returned from #execute
will be stored in #result
.
``` rb
outcome = Square.run(x: 'two point one')
outcome.valid?
outcome.errors.messages
outcome = Square.run(x: 2.1)
outcome.valid?
outcome.result
```
You can also use .run!
to execute interactions. It's like .run
but more
dangerous. It doesn't return an outcome. If the outcome would be invalid, it
will instead raise an error. But if the outcome would be valid, it simply
returns the result.
``` rb
Square.run!(x: 'two point one')
Square.run!(x: 2.1)
```
ActiveInteraction type checks your inputs. Often you'll want more than that.
For instance, you may want an input to be a string with at least one
non-whitespace character. Instead of writing your own validation for that, you
can use validations from ActiveModel.
These validations aren't provided by ActiveInteraction. They're from
ActiveModel. You can also use any custom validations you wrote yourself in your
interactions.
``` rb
class SayHello < ActiveInteraction::Base
string :name
validates :name,
presence: true
def execute
"Hello, #{name}!"
end
end
```
When you run this interaction, two things will happen. First
ActiveInteraction will type check your inputs. Then ActiveModel will validate
them. If both of those are happy, it will be executed.
``` rb
SayHello.run!(name: nil)
SayHello.run!(name: '')
SayHello.run!(name: 'Taylor')
```
You can define filters inside an interaction using the appropriate class
method. Each method has the same signature:
Some symbolic names. These are the attributes to create.
An optional hash of options. Each filter supports at least these two options:
default
is the fallback value to use if nil
is given. To make a filter
optional, set default: nil
.
desc
is a human-readable description of the input. This can be useful for
generating documentation. For more information about this, read the
descriptions section.
An optional block of sub-filters. Only array and hash
filters support this. Other filters will ignore blocks when given to them.
Let's take a look at an example filter. It defines three inputs: x
, y
, andz
. Those inputs are optional and they all share the same description ("an
example filter").
rb
array :x, :y, :z,
default: nil,
desc: 'an example filter' do
# Some filters support sub-filters here.
end
In general, filters accept values of the type they correspond to, plus a few
alternatives that can be reasonably coerced. Typically the coercions come from
Rails, so "1"
can be interpreted as the boolean value true
, the string"1"
, or the number 1
.
In addition to accepting arrays, array inputs will convertActiveRecord::Relation
s into arrays.
``` rb
class ArrayInteraction < ActiveInteraction::Base
array :toppings
def execute
toppings.size
end
end
ArrayInteraction.run!(toppings: 'everything')
ArrayInteraction.run!(toppings: [:cheese, 'pepperoni'])
```
Use a block to constrain the types of elements an array can contain. Note that
you can only have one filter inside an array block, and it must not have a name.
rb
array :birthdays do
date
end
For interface
, object
, and record
filters, the name of the array filter
will be singularized and used to determine the type of value passed. In the
example below, the objects passed would need to be of type Cow
.
rb
array :cows do
object
end
You can override this by passing the necessary information to the inner filter.
ruby
array :managers do
object class: People
end
Boolean filters convert the strings "1"
, "true"
, and "on"
(case-insensitive) into true
. They also convert "0"
, "false"
, and "off"
into false
. Blank strings will be treated as nil
.
``` rb
class BooleanInteraction < ActiveInteraction::Base
boolean :kool_aid
def execute
'Oh yeah!' if kool_aid
end
end
BooleanInteraction.run!(kool_aid: 1)
BooleanInteraction.run!(kool_aid: true)
```
File filters also accept TempFile
s and anything that responds to #rewind
.
That means that you can pass the params
from uploading files via forms in
Rails.
``` rb
class FileInteraction < ActiveInteraction::Base
file :readme
def execute
readme.size
end
end
FileInteraction.run!(readme: 'README.md')
FileInteraction.run!(readme: File.open('README.md'))
```
Hash filters accept hashes. The expected value types are given by passing a
block and nesting other filters. You can have any number of filters inside a
hash, including other hashes.
``` rb
class HashInteraction < ActiveInteraction::Base
hash :preferences do
boolean :newsletter
boolean :sweepstakes
end
def execute
puts 'Thanks for joining the newsletter!' if preferences[:newsletter]
puts 'Good luck in the sweepstakes!' if preferences[:sweepstakes]
end
end
HashInteraction.run!(preferences: 'yes, no')
HashInteraction.run!(preferences: { newsletter: true, 'sweepstakes' => false })
```
Setting default hash values can be tricky. The default value has to be eithernil
or {}
. Use nil
to make the hash optional. Use {}
if you want to set
some defaults for values inside the hash.
``` rb
hash :optional,
default: nil
hash :with_defaults,
default: {} do
boolean :likes_cookies,
default: true
end
```
By default, hashes remove any keys that aren't given as nested filters. To
allow all hash keys, set strip: false
. In general we don't recommend doing
this, but it's sometimes necessary.
rb
hash :stuff,
strip: false
Interface filters allow you to specify an interface that the passed value must
meet in order to pass. The name of the interface is used to look for a constant
inside the ancestor listing for the passed value. This allows for a variety of
checks depending on what's passed. Class instances are checked for an included
module or an inherited ancestor class. Classes are checked for an extended
module or an inherited ancestor class. Modules are checked for an extended
module.
``` rb
class InterfaceInteraction < ActiveInteraction::Base
interface :exception
def execute
exception
end
end
InterfaceInteraction.run!(exception: Exception)
InterfaceInteraction.run!(exception: NameError) # a subclass of Exception
```
You can use :from
to specify a class or module. This would be the equivalent
of what's above.
```rb
class InterfaceInteraction < ActiveInteraction::Base
interface :error,
from: Exception
def execute
error
end
end
```
You can also create an anonymous interface on the fly by passing the methods
option.
``` rb
class InterfaceInteraction < ActiveInteraction::Base
interface :serializer,
methods: %i[dump load]
def execute
input = '{ "is_json" : true }'
object = serializer.load(input)
output = serializer.dump(object)
output
end
end
require 'json'
InterfaceInteraction.run!(serializer: Object.new)
InterfaceInteraction.run!(serializer: JSON)
```
Object filters allow you to require an instance of a particular class or one of
its subclasses.
``` rb
class Cow
def moo
'Moo!'
end
end
class ObjectInteraction < ActiveInteraction::Base
object :cow
def execute
cow.moo
end
end
ObjectInteraction.run!(cow: Object.new)
ObjectInteraction.run!(cow: Cow.new)
```
The class name is automatically determined by the filter name. If your filter
name is different than your class name, use the class
option. It can be
either the class, a string, or a symbol.
rb
object :dolly1,
class: Sheep
object :dolly2,
class: 'Sheep'
object :dolly3,
class: :Sheep
If you have value objects or you would like to build one object from another,
you can use the converter
option. It is only called if the value provided is
not an instance of the class or one of its subclasses. The converter
option
accepts a symbol that specifies a class method on the object class or a proc.
Both will be passed the value and any errors thrown inside the converter will
cause the value to be considered invalid. Any returned value that is not the
correct class will also be treated as invalid. The value given to the default
option will also be converted.
``` rb
class ObjectInteraction < ActiveInteraction::Base
object :ip_address,
class: IPAddr,
converter: :new
def execute
ip_address
end
end
ObjectInteraction.run!(ip_address: '192.168.1.1')
ObjectInteraction.run!(ip_address: 1)
```
Record filters allow you to require an instance of a particular class (or one
of its subclasses) or a value that can be used to locate an instance of the
object. If the value does not match, it will call find
on the class of the
record. This is particularly useful when working with ActiveRecord objects.
Like an object filter, the class is derived from the name passed but can be
specified with the class
option. The value given to the default
option will
also be found.
``` rb
class RecordInteraction < ActiveInteraction::Base
record :encoding
def execute
encoding
end
end
RecordInteraction.run!(encoding: Encoding::US_ASCII)
=> #RecordInteraction.run!(encoding: 'ascii')
=> #
```
A different method can be specified by providing a symbol to the finder
option.
String filters define inputs that only accept strings.
``` rb
class StringInteraction < ActiveInteraction::Base
string :name
def execute
"Hello, #{name}!"
end
end
StringInteraction.run!(name: 0xDEADBEEF)
StringInteraction.run!(name: 'Taylor')
```
String filter strips leading and trailing whitespace by default. To disable it, set thestrip
option to false
.
rb
string :comment,
strip: false
Symbol filters define inputs that accept symbols. Strings will be converted
into symbols.
``` rb
class SymbolInteraction < ActiveInteraction::Base
symbol :method
def execute
method.to_proc
end
end
SymbolInteraction.run!(method: -> {})
SymbolInteraction.run!(method: :object_id)
```
Filters that work with dates and times behave similarly. By default, they all
convert strings into their expected data types using .parse
. Blank strings
will be treated as nil
. If you give the format
option, they will instead
convert strings using .strptime
. Note that formats won't work with DateTime
and Time
filters if a time zone is set.
``` rb
class DateInteraction < ActiveInteraction::Base
date :birthday
def execute
birthday + (18 * 365)
end
end
DateInteraction.run!(birthday: 'yesterday')
DateInteraction.run!(birthday: Date.new(1989, 9, 1))
```
rb
date :birthday,
format: '%Y-%m-%d'
``` rb
class DateTimeInteraction < ActiveInteraction::Base
date_time :now
def execute
now.iso8601
end
end
DateTimeInteraction.run!(now: 'now')
DateTimeInteraction.run!(now: DateTime.now)
```
rb
date_time :start,
format: '%Y-%m-%dT%H:%M:%S'
In addition to converting strings with .parse
(or .strptime
), time filters
convert numbers with .at
.
``` rb
class TimeInteraction < ActiveInteraction::Base
time :epoch
def execute
Time.now - epoch
end
end
TimeInteraction.run!(epoch: 'a long, long time ago')
TimeInteraction.run!(epoch: Time.new(1970))
```
rb
time :start,
format: '%Y-%m-%dT%H:%M:%S'
All numeric filters accept numeric input. They will also convert strings using
the appropriate method from Kernel
(like .Float
). Blank strings will be
treated as nil
.
``` rb
class DecimalInteraction < ActiveInteraction::Base
decimal :price
def execute
price * 1.0825
end
end
DecimalInteraction.run!(price: 'one ninety-nine')
DecimalInteraction.run!(price: BigDecimal(1.99, 2))
```
To specify the number of significant digits, use the digits
option.
rb
decimal :dollars,
digits: 2
``` rb
class FloatInteraction < ActiveInteraction::Base
float :x
def execute
x**2
end
end
FloatInteraction.run!(x: 'two point one')
FloatInteraction.run!(x: 2.1)
```
``` rb
class IntegerInteraction < ActiveInteraction::Base
integer :limit
def execute
limit.downto(0).to_a
end
end
IntegerInteraction.run!(limit: 'ten')
IntegerInteraction.run!(limit: 10)
```
When a String
is passed into an integer
input, the value will be coerced.
A default base of 10
is used though it may be overridden with the base
option.
If a base of 0
is provided, the coercion will respect radix indicators present
in the string.
``` rb
class IntegerInteraction < ActiveInteraction::Base
integer :limit1
integer :limit2, base: 8
integer :limit3, base: 0
def execute
[limit1, limit2, limit3]
end
end
IntegerInteraction.run!(limit1: 71, limit2: 71, limit3: 71)
IntegerInteraction.run!(limit1: "071", limit2: "071", limit3: "0x71")
IntegerInteraction.run!(limit1: "08", limit2: "08", limit3: "08")
ActiveInteraction::InvalidInteractionError: Limit2 is not a valid integer, Limit3 is not a valid integer
```
ActiveInteraction plays nicely with Rails. You can use interactions to handle
your business logic instead of models or controllers. To see how it all works,
let's take a look at a complete example of a controller with the typical
resourceful actions.
We recommend putting your interactions in app/interactions
. It's also very
helpful to group them by model. That way you can look inapp/interactions/accounts
for all the ways you can interact with accounts. In
order to use this structure addconfig.autoload_paths += Dir.glob("#{config.root}/app/interactions/*")
in
your application.rb
- app/
- controllers/
- accounts_controller.rb
- interactions/
- accounts/
- create_account.rb
- destroy_account.rb
- find_account.rb
- list_accounts.rb
- update_account.rb
- models/
- account.rb
- views/
- account/
- edit.html.erb
- index.html.erb
- new.html.erb
- show.html.erb
``` rb
def index
@accounts = ListAccounts.run!
end
```
Since we're not passing any inputs to ListAccounts
, it makes sense to use.run!
instead of .run
. If it failed, that would mean we probably messed up
writing the interaction.
rb
class ListAccounts < ActiveInteraction::Base
def execute
Account.not_deleted.order(last_name: :asc, first_name: :asc)
end
end
Up next is the show action. For this one we'll define a helper method to handle
raising the correct errors. We have to do this because calling .run!
would
raise an ActiveInteraction::InvalidInteractionError
instead of anActiveRecord::RecordNotFound
. That means Rails would render a 500 instead of
a 404.
``` rb
def show
@account = find_account!
end
private
def find_account!
outcome = FindAccount.run(params)
if outcome.valid?
outcome.result
else
fail ActiveRecord::RecordNotFound, outcome.errors.full_messages.to_sentence
end
end
```
This probably looks a little different than you're used to. Rails commonly
handles this with a before_filter
that sets the @account
instance variable.
Why is all this interaction code better? Two reasons: One, you can reuse theFindAccount
interaction in other places, like your API controller or a Resque
task. And two, if you want to change how accounts are found, you only have to
change one place.
Inside the interaction, we could use #find
instead of #find_by_id
. That way
we wouldn't need the #find_account!
helper method in the controller because
the error would bubble all the way up. However, you should try to avoid raising
errors from interactions. If you do, you'll have to deal with raised exceptions
as well as the validity of the outcome.
``` rb
class FindAccount < ActiveInteraction::Base
integer :id
def execute
account = Account.not_deleted.find_by_id(id)
if account
account
else
errors.add(:id, 'does not exist')
end
end
end
```
Note that it's perfectly fine to add errors during execution. Not all errors
have to come from type checking or validation.
The new action will be a little different than the ones we've looked at so far.
Instead of calling .run
or .run!
, it's going to initialize a new
interaction. This is possible because interactions behave like ActiveModels.
``` rb
def new
@account = CreateAccount.new
end
```
Since interactions behave like ActiveModels, we can use ActiveModel validations
with them. We'll use validations here to make sure that the first and last
names are not blank. The validations section goes into more
detail about this.
``` rb
class CreateAccount < ActiveInteraction::Base
string :first_name, :last_name
validates :first_name, :last_name,
presence: true
def to_model
Account.new
end
def execute
account = Account.new(inputs)
unless account.save
errors.merge!(account.errors)
end
account
end
end
```
We used a couple of advanced features here. The #to_model
method helps
determine the correct form to use in the view. Check out the section on
forms for more about that. Inside #execute
, we merge errors. This is
a convenient way to move errors from one object to another. Read more about it
in the errors section.
The create action has a lot in common with the new action. Both of them use theCreateAccount
interaction. And if creating the account fails, this action
falls back to rendering the new action.
``` rb
def create
outcome = CreateAccount.run(params.fetch(:account, {}))
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
```
Note that we have to pass a hash to .run
. Passing nil
is an error.
Since we're using an interaction, we don't need strong parameters. The
interaction will ignore any inputs that weren't defined by filters. So you can
forget about params.require
and params.permit
because interactions handle
that for you.
The destroy action will reuse the #find_account!
helper method we wrote
earlier.
``` rb
def destroy
DestroyAccount.run!(account: find_account!)
redirect_to(accounts_url)
end
```
In this simple example, the destroy interaction doesn't do much. It's not clear
that you gain anything by putting it in an interaction. But in the future, when
you need to do more than account.destroy
, you'll only have to update one
spot.
``` rb
class DestroyAccount < ActiveInteraction::Base
object :account
def execute
account.destroy
end
end
```
Just like the destroy action, editing uses the #find_account!
helper. Then it
creates a new interaction instance to use as a form object.
``` rb
def edit
account = find_account!
@account = UpdateAccount.new(
account: account,
first_name: account.first_name,
last_name: account.last_name)
end
```
The interaction that updates accounts is more complicated than the others. It
requires an account to update, but the other inputs are optional. If they're
missing, it'll ignore those attributes. If they're present, it'll update them.
``` rb
class UpdateAccount < ActiveInteraction::Base
object :account
string :first_name, :last_name,
default: nil
validates :first_name,
presence: true,
unless: -> { first_name.nil? }
validates :last_name,
presence: true,
unless: -> { last_name.nil? }
def execute
account.first_name = first_name if first_name.present?
account.last_name = last_name if last_name.present?
unless account.save
errors.merge!(account.errors)
end
account
end
end
```
Hopefully you've gotten the hang of this by now. We'll use #find_account!
to
get the account. Then we'll build up the inputs for UpdateAccount
. Then we'll
run the interaction and either redirect to the updated account or back to the
edit page.
``` rb
def update
inputs = { account: find_account! }.reverse_merge(params[:account])
outcome = UpdateAccount.run(inputs)
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:edit)
end
end
```
ActiveModel provides a powerful framework for defining callbacks.
ActiveInteraction hooks into that framework to allow hooking into various parts
of an interaction's lifecycle.
``` rb
class Increment < ActiveInteraction::Base
set_callback :type_check, :before, -> { puts 'before type check' }
integer :x
set_callback :validate, :after, -> { puts 'after validate' }
validates :x,
numericality: { greater_than_or_equal_to: 0 }
set_callback :execute, :around, lambda { |_interaction, block|
puts '>>>'
block.call
puts '<<<'
}
def execute
puts 'executing'
x + 1
end
end
Increment.run!(x: 1)
```
In order, the available callbacks are type_check
, validate
, and execute
.
You can set before
, after
, or around
on any of them.
You can run interactions from within other interactions with #compose
. If the
interaction is successful, it'll return the result (just like if you had called
it with .run!
). If something went wrong, execution will halt immediately and
the errors will be moved onto the caller.
``` rb
class Add < ActiveInteraction::Base
integer :x, :y
def execute
x + y
end
end
class AddThree < ActiveInteraction::Base
integer :x
def execute
compose(Add, x: x, y: 3)
end
end
AddThree.run!(x: 5)
```
To bring in filters from another interaction, use .import_filters
. Combined
with inputs
, delegating to another interaction is a piece of cake.
``` rb
class AddAndDouble < ActiveInteraction::Base
import_filters Add
def execute
compose(Add, inputs) * 2
end
end
```
Note that errors in composed interactions have a few tricky cases. See the
errors section for more information about them.
The default value for an input can take on many different forms. Setting the
default to nil
makes the input optional. Setting it to some value makes that
the default value for that input. Setting it to a lambda will lazily set the
default value for that input. That means the value will be computed when the
interaction is run, as opposed to when it is defined.
Lambda defaults are evaluated in the context of the interaction, so you can use
the values of other inputs in them.
``` rb
time :a, default: nil
Time.at(123)
.time :b, default: Time.at(123)
Time.now
.time :c, default: -> { Time.now }
c
plus 10 seconds.time :d, default: -> { c + 10 }
```
Use the desc
option to provide human-readable descriptions of filters. You
should prefer these to comments because they can be used to generate
documentation. The interaction class has a .filters
method that returns a
hash of filters. Each filter has a #desc
method that returns the description.
``` rb
class Descriptive < ActiveInteraction::Base
string :first_name,
desc: 'your first name'
string :last_name,
desc: 'your last name'
end
Descriptive.filters.each do |name, filter|
puts "#{name}: #{filter.desc}"
end
```
ActiveInteraction provides detailed errors for easier introspection and testing
of errors. Detailed errors improve on regular errors by adding a symbol that
represents the type of error that has occurred. Let's look at an example where
an item is purchased using a credit card.
``` rb
class BuyItem < ActiveInteraction::Base
object :credit_card, :item
hash :options do
boolean :gift_wrapped
end
def execute
order = credit_card.purchase(item)
notify(credit_card.account)
order
end
private def notify(account)
# ...
end
end
```
Having missing or invalid inputs causes the interaction to fail and return
errors.
``` rb
outcome = BuyItem.run(item: 'Thing', options: { gift_wrapped: 'yes' })
outcome.errors.messages
```
Determining the type of error based on the string is difficult if not
impossible. Calling #details
instead of #messages
on errors
gives you
the same list of errors with a testable label representing the error.
``` rb
outcome.errors.details
```
Detailed errors can also be manually added during the execute call by passing a
symbol to #add
instead of a string.
rb
def execute
errors.add(:monster, :no_passage)
end
ActiveInteraction also supports merging errors. This is useful if you want to
delegate validation to some other object. For example, if you have an
interaction that updates a record, you might want that record to validate
itself. By using the #merge!
helper on errors
, you can do exactly that.
``` rb
class UpdateThing < ActiveInteraction::Base
object :thing
def execute
unless thing.save
errors.merge!(thing.errors)
end
thing
end
end
```
When a composed interaction fails, its errors are merged onto the caller. This
generally produces good error messages, but there are a few cases to look out
for.
``` rb
class Inner < ActiveInteraction::Base
boolean :x, :y
end
class Outer < ActiveInteraction::Base
string :x
boolean :z, default: nil
def execute
compose(Inner, x: x, y: z)
end
end
outcome = Outer.run(x: 'yes')
outcome.errors.details
outcome.errors.full_messages.join(' and ')
```
Since both interactions have an input called x
, the inner error for that
input is moved to the x
error on the outer interaction. This results in a
misleading error that claims the input x
is not a valid boolean even though
it's a string on the outer interaction.
Since only the inner interaction has an input called y
, the inner error for
that input is moved to the base
error on the outer interaction. This results
in a confusing error that claims the input y
is required even though it's not
present on the outer interaction.
The outcome returned by .run
can be used in forms as though it were an
ActiveModel object. You can also create a form object by calling .new
on the
interaction.
Given an application with an Account
model we'll create a new Account
using
the CreateAccount
interaction.
```rb
def new
@account = CreateAccount.new
end
def create
outcome = CreateAccount.run(params.fetch(:account, {}))
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
```
The form used to create a new Account
has slightly more information on theform_for
call than you might expect.
erb
<%= form_for @account, as: :account, url: accounts_path do |f| %>
<%= f.text_field :first_name %>
<%= f.text_field :last_name %>
<%= f.submit 'Create' %>
<% end %>
This is necessary because we want the form to act like it is creating a newAccount
. Defining to_model
on the CreateAccount
interaction tells the
form to treat our interaction like an Account
.
```rb
class CreateAccount < ActiveInteraction::Base
# ...
def to_model
Account.new
end
end
```
Now our form_for
call knows how to generate the correct URL and param name
(i.e. params[:account]
).
```erb
<%= form_for @account do |f| %>
<%# ... %>
<% end %>
```
If you have an interaction that updates an Account
, you can define to_model
to return the object you're updating.
```rb
class UpdateAccount < ActiveInteraction::Base
# ...
object :account
def to_model
account
end
end
```
ActiveInteraction also supports formtastic and simple_form. The filters
used to define the inputs on your interaction will relay type information to
these gems. As a result, form fields will automatically use the appropriate
input type.
It can be convenient to apply the same options to a bunch of inputs. One common
use case is making many inputs optional. Instead of setting default: nil
on
each one of them, you can use [with_options
][] to reduce duplication.
rb
with_options default: nil do
date :birthday
string :name
boolean :wants_cake
end
Optional inputs can be defined by using the :default
option as described in
the filters section. Within the interaction, provided and default values
are merged to create inputs
. There are times where it is useful to know
whether a value was passed to run
or the result of a filter default. In
particular, it is useful when nil
is an acceptable value. For example, you
may optionally track your users' birthdays. You can use the given?
predicate
to see if an input was even passed to run
. With given?
you can also check
the input of a hash or array filter by passing a series of keys or indexes to
check.
``` rb
class UpdateUser < ActiveInteraction::Base
object :user
date :birthday,
default: nil
def execute
user.birthday = birthday if given?(:birthday)
errors.merge!(user.errors) unless user.save
user
end
end
```
Now you have a few options. If you don't want to update their birthday, leave
it out of the hash. If you want to remove their birthday, set birthday: nil
.
And if you want to update it, pass in the new value as usual.
``` rb
user = User.find(...)
UpdateUser.run!(user: user)
UpdateUser.run!(user: user, birthday: nil)
UpdateUser.run!(user: user, birthday: Date.new(2000, 1, 2))
```
ActiveInteraction is i18n aware out of the box! All you have to do is add
translations to your project. In Rails, these typically go intoconfig/locales
. For example, let's say that for some reason you want to print
everything out backwards. Simply add translations for ActiveInteraction to yourhsilgne
locale.
``` yml
hsilgne:
active_interaction:
types:
array: yarra
boolean: naeloob
date: etad
date_time: emit etad
decimal: lamiced
file: elif
float: taolf
hash: hsah
integer: regetni
interface: ecafretni
object: tcejbo
string: gnirts
symbol: lobmys
time: emit
errors:
messages:
invalid: dilavni si
invalid_nested: (%{value} <= %{name}) eulav detsen dilavni na sah
invalid_type: '%{type} dilav a ton si'
missing: deriuqer si
```
Then set your locale and run interactions like normal.
``` rb
class I18nInteraction < ActiveInteraction::Base
string :name
end
I18nInteraction.run(name: false).errors.messages[:name]
I18n.locale = :hsilgne
I18nInteraction.run(name: false).errors.messages[:name]
```
ActiveInteraction is brought to you by Aaron Lasseigne.
Along with Aaron, Taylor Fausak helped create and maintain ActiveInteraction but has since moved on.
If you want to contribute to ActiveInteraction, please read
our contribution guidelines. A complete list of contributors is
available on GitHub.
ActiveInteraction is licensed under the MIT License.