AaronLasseigne

ActiveInteraction

briefcase Manage application specific business logic.
Under MIT License
By AaronLasseigne

ruby activemodel service-object command-pattern method-object

ActiveInteraction

ActiveInteraction manages application-specific business logic.
It's an implementation of the command pattern in Ruby.


ActiveInteraction gives you a place to put your business logic. It also helps
you write safer code by validating that your inputs conform to your
expectations. If ActiveModel deals with your nouns, then ActiveInteraction
handles your verbs.



API Documentation


Installation

Add it to your Gemfile:


rb
gem 'active_interaction', '~> 4.0'


Or install it manually:


sh
$ gem install active_interaction --version '~> 4.0'


This project uses Semantic Versioning. Check out GitHub releases for a
detailed list of changes. For help upgrading to version 2, please read [the
announcement post][].


Basic usage

To define an interaction, create a subclass of ActiveInteraction::Base. Then
you need to do two things:




  1. Define your inputs. Use class filter methods to define what you expect
    your inputs to look like. For instance, if you need a boolean flag for
    pepperoni, use boolean :pepperoni. Check out the filters
    section for all the available options.




  2. Define your business logic. Do this by implementing the #execute
    method. Each input you defined will be available as the type you specified.
    If any of the inputs are invalid, #execute won't be run. Filters are
    responsible for type checking your inputs. Check out the validations
    section if you need more than that.




That covers the basics. Let's put it all together into a simple example that
squares a number.


``` rb
require 'active_interaction'


class Square < ActiveInteraction::Base
float :x


def execute
x**2
end
end
```


Call .run on your interaction to execute it. You must pass a single hash to
.run. It will return an instance of your interaction. By convention, we call
this an outcome. You can use the #valid? method to ask the outcome if it's
valid. If it's invalid, take a look at its errors with #errors. In either
case, the value returned from #execute will be stored in #result.


``` rb
outcome = Square.run(x: 'two point one')
outcome.valid?


=> nil

outcome.errors.messages


=> {:x=>["is not a valid float"]}

outcome = Square.run(x: 2.1)
outcome.valid?


=> true

outcome.result


=> 4.41

```


You can also use .run! to execute interactions. It's like .run but more
dangerous. It doesn't return an outcome. If the outcome would be invalid, it
will instead raise an error. But if the outcome would be valid, it simply
returns the result.


``` rb
Square.run!(x: 'two point one')


ActiveInteraction::InvalidInteractionError: X is not a valid float

Square.run!(x: 2.1)


=> 4.41

```


Validations

ActiveInteraction type checks your inputs. Often you'll want more than that.
For instance, you may want an input to be a string with at least one
non-whitespace character. Instead of writing your own validation for that, you
can use validations from ActiveModel.


These validations aren't provided by ActiveInteraction. They're from
ActiveModel. You can also use any custom validations you wrote yourself in your
interactions.


``` rb
class SayHello < ActiveInteraction::Base
string :name


validates :name,
presence: true


def execute
"Hello, #{name}!"
end
end
```


When you run this interaction, two things will happen. First
ActiveInteraction will type check your inputs. Then ActiveModel will validate
them.
If both of those are happy, it will be executed.


``` rb
SayHello.run!(name: nil)


ActiveInteraction::InvalidInteractionError: Name is required

SayHello.run!(name: '')


ActiveInteraction::InvalidInteractionError: Name can't be blank

SayHello.run!(name: 'Taylor')


=> "Hello, Taylor!"

```


Filters

You can define filters inside an interaction using the appropriate class
method. Each method has the same signature:



Let's take a look at an example filter. It defines three inputs: x, y, and
z. Those inputs are optional and they all share the same description ("an
example filter").


rb
array :x, :y, :z,
default: nil,
desc: 'an example filter' do
# Some filters support sub-filters here.
end


In general, filters accept values of the type they correspond to, plus a few
alternatives that can be reasonably coerced. Typically the coercions come from
Rails, so "1" can be interpreted as the boolean value true, the string
"1", or the number 1.


Array

In addition to accepting arrays, array inputs will convert
ActiveRecord::Relations into arrays.


``` rb
class ArrayInteraction < ActiveInteraction::Base
array :toppings


def execute
toppings.size
end
end


ArrayInteraction.run!(toppings: 'everything')


ActiveInteraction::InvalidInteractionError: Toppings is not a valid array

ArrayInteraction.run!(toppings: [:cheese, 'pepperoni'])


=> 2

```


Use a block to constrain the types of elements an array can contain. Note that
you can only have one filter inside an array block, and it must not have a name.


rb
array :birthdays do
date
end


For interface, object, and record filters, the name of the array filter
will be singularized and used to determine the type of value passed. In the
example below, the objects passed would need to be of type Cow.


rb
array :cows do
object
end


You can override this by passing the necessary information to the inner filter.


ruby
array :managers do
object class: People
end


Boolean

Boolean filters convert the strings "1", "true", and "on"
(case-insensitive) into true. They also convert "0", "false", and "off"
into false. Blank strings will be treated as nil.


``` rb
class BooleanInteraction < ActiveInteraction::Base
boolean :kool_aid


def execute
'Oh yeah!' if kool_aid
end
end


BooleanInteraction.run!(kool_aid: 1)


ActiveInteraction::InvalidInteractionError: Kool aid is not a valid boolean

BooleanInteraction.run!(kool_aid: true)


=> "Oh yeah!"

```


File

File filters also accept TempFiles and anything that responds to #rewind.
That means that you can pass the params from uploading files via forms in
Rails.


``` rb
class FileInteraction < ActiveInteraction::Base
file :readme


def execute
readme.size
end
end


FileInteraction.run!(readme: 'README.md')


ActiveInteraction::InvalidInteractionError: Readme is not a valid file

FileInteraction.run!(readme: File.open('README.md'))


=> 21563

```


Hash

Hash filters accept hashes. The expected value types are given by passing a
block and nesting other filters. You can have any number of filters inside a
hash, including other hashes.


``` rb
class HashInteraction < ActiveInteraction::Base
hash :preferences do
boolean :newsletter
boolean :sweepstakes
end


def execute
puts 'Thanks for joining the newsletter!' if preferences[:newsletter]
puts 'Good luck in the sweepstakes!' if preferences[:sweepstakes]
end
end


HashInteraction.run!(preferences: 'yes, no')


ActiveInteraction::InvalidInteractionError: Preferences is not a valid hash

HashInteraction.run!(preferences: { newsletter: true, 'sweepstakes' => false })


Thanks for joining the newsletter!
=> nil

```


Setting default hash values can be tricky. The default value has to be either
nil or {}. Use nil to make the hash optional. Use {} if you want to set
some defaults for values inside the hash.


``` rb
hash :optional,
default: nil


=> {:optional=>nil}

hash :with_defaults,
default: {} do
boolean :likes_cookies,
default: true
end


=> {:with_defaults=>{:likes_cookies=>true}}

```


By default, hashes remove any keys that aren't given as nested filters. To
allow all hash keys, set strip: false. In general we don't recommend doing
this, but it's sometimes necessary.


rb
hash :stuff,
strip: false


Interface

Interface filters allow you to specify an interface that the passed value must
meet in order to pass. The name of the interface is used to look for a constant
inside the ancestor listing for the passed value. This allows for a variety of
checks depending on what's passed. Class instances are checked for an included
module or an inherited ancestor class. Classes are checked for an extended
module or an inherited ancestor class. Modules are checked for an extended
module.


``` rb
class InterfaceInteraction < ActiveInteraction::Base
interface :exception


def execute
exception
end
end


InterfaceInteraction.run!(exception: Exception)


ActiveInteraction::InvalidInteractionError: Exception is not a valid interface

InterfaceInteraction.run!(exception: NameError) # a subclass of Exception


=> NameError

```


You can use :from to specify a class or module. This would be the equivalent
of what's above.


```rb
class InterfaceInteraction < ActiveInteraction::Base
interface :error,
from: Exception


def execute
error
end
end
```


You can also create an anonymous interface on the fly by passing the methods
option.


``` rb
class InterfaceInteraction < ActiveInteraction::Base
interface :serializer,
methods: %i[dump load]


def execute
input = '{ "is_json" : true }'
object = serializer.load(input)
output = serializer.dump(object)


output

end
end


require 'json'


InterfaceInteraction.run!(serializer: Object.new)


ActiveInteraction::InvalidInteractionError: Serializer is not a valid interface

InterfaceInteraction.run!(serializer: JSON)


=> "{\"is_json\":true}"

```


Object

Object filters allow you to require an instance of a particular class or one of
its subclasses.


``` rb
class Cow
def moo
'Moo!'
end
end


class ObjectInteraction < ActiveInteraction::Base
object :cow


def execute
cow.moo
end
end


ObjectInteraction.run!(cow: Object.new)


ActiveInteraction::InvalidInteractionError: Cow is not a valid object

ObjectInteraction.run!(cow: Cow.new)


=> "Moo!"

```


The class name is automatically determined by the filter name. If your filter
name is different than your class name, use the class option. It can be
either the class, a string, or a symbol.


rb
object :dolly1,
class: Sheep
object :dolly2,
class: 'Sheep'
object :dolly3,
class: :Sheep


If you have value objects or you would like to build one object from another,
you can use the converter option. It is only called if the value provided is
not an instance of the class or one of its subclasses. The converter option
accepts a symbol that specifies a class method on the object class or a proc.
Both will be passed the value and any errors thrown inside the converter will
cause the value to be considered invalid. Any returned value that is not the
correct class will also be treated as invalid. The value given to the default
option will also be converted.


``` rb
class ObjectInteraction < ActiveInteraction::Base
object :ip_address,
class: IPAddr,
converter: :new


def execute
ip_address
end
end


ObjectInteraction.run!(ip_address: '192.168.1.1')


#

ObjectInteraction.run!(ip_address: 1)


ActiveInteraction::InvalidInteractionError: Ip address is not a valid object

```


Record

Record filters allow you to require an instance of a particular class (or one
of its subclasses) or a value that can be used to locate an instance of the
object. If the value does not match, it will call find on the class of the
record. This is particularly useful when working with ActiveRecord objects.
Like an object filter, the class is derived from the name passed but can be
specified with the class option. The value given to the default option will
also be found.


``` rb
class RecordInteraction < ActiveInteraction::Base
record :encoding


def execute
encoding
end
end



RecordInteraction.run!(encoding: Encoding::US_ASCII)
=> #


RecordInteraction.run!(encoding: 'ascii')
=> #
```



A different method can be specified by providing a symbol to the finder option.


String

String filters define inputs that only accept strings.


``` rb
class StringInteraction < ActiveInteraction::Base
string :name


def execute
"Hello, #{name}!"
end
end


StringInteraction.run!(name: 0xDEADBEEF)


ActiveInteraction::InvalidInteractionError: Name is not a valid string

StringInteraction.run!(name: 'Taylor')


=> "Hello, Taylor!"

```


String filter strips leading and trailing whitespace by default. To disable it, set the
strip option to false.


rb
string :comment,
strip: false


Symbol

Symbol filters define inputs that accept symbols. Strings will be converted
into symbols.


``` rb
class SymbolInteraction < ActiveInteraction::Base
symbol :method


def execute
method.to_proc
end
end


SymbolInteraction.run!(method: -> {})


ActiveInteraction::InvalidInteractionError: Method is not a valid symbol

SymbolInteraction.run!(method: :object_id)


=> #

```


Dates and times

Filters that work with dates and times behave similarly. By default, they all
convert strings into their expected data types using .parse. Blank strings
will be treated as nil. If you give the format option, they will instead
convert strings using .strptime. Note that formats won't work with DateTime
and Time filters if a time zone is set.


Date

``` rb
class DateInteraction < ActiveInteraction::Base
date :birthday


def execute
birthday + (18 * 365)
end
end


DateInteraction.run!(birthday: 'yesterday')


ActiveInteraction::InvalidInteractionError: Birthday is not a valid date

DateInteraction.run!(birthday: Date.new(1989, 9, 1))


=> #

```


rb
date :birthday,
format: '%Y-%m-%d'


DateTime

``` rb
class DateTimeInteraction < ActiveInteraction::Base
date_time :now


def execute
now.iso8601
end
end


DateTimeInteraction.run!(now: 'now')


ActiveInteraction::InvalidInteractionError: Now is not a valid date time

DateTimeInteraction.run!(now: DateTime.now)


=> "2015-03-11T11:04:40-05:00"

```


rb
date_time :start,
format: '%Y-%m-%dT%H:%M:%S'


Time

In addition to converting strings with .parse (or .strptime), time filters
convert numbers with .at.


``` rb
class TimeInteraction < ActiveInteraction::Base
time :epoch


def execute
Time.now - epoch
end
end


TimeInteraction.run!(epoch: 'a long, long time ago')


ActiveInteraction::InvalidInteractionError: Epoch is not a valid time

TimeInteraction.run!(epoch: Time.new(1970))


=> 1426068362.5136619

```


rb
time :start,
format: '%Y-%m-%dT%H:%M:%S'


Numbers

All numeric filters accept numeric input. They will also convert strings using
the appropriate method from Kernel (like .Float). Blank strings will be
treated as nil.


Decimal

``` rb
class DecimalInteraction < ActiveInteraction::Base
decimal :price


def execute
price * 1.0825
end
end


DecimalInteraction.run!(price: 'one ninety-nine')


ActiveInteraction::InvalidInteractionError: Price is not a valid decimal

DecimalInteraction.run!(price: BigDecimal(1.99, 2))


=> #

```


To specify the number of significant digits, use the digits option.


rb
decimal :dollars,
digits: 2


Float

``` rb
class FloatInteraction < ActiveInteraction::Base
float :x


def execute
x**2
end
end


FloatInteraction.run!(x: 'two point one')


ActiveInteraction::InvalidInteractionError: X is not a valid float

FloatInteraction.run!(x: 2.1)


=> 4.41

```


Integer

``` rb
class IntegerInteraction < ActiveInteraction::Base
integer :limit


def execute
limit.downto(0).to_a
end
end


IntegerInteraction.run!(limit: 'ten')


ActiveInteraction::InvalidInteractionError: Limit is not a valid integer

IntegerInteraction.run!(limit: 10)


=> [10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]

```


When a String is passed into an integer input, the value will be coerced.
A default base of 10 is used though it may be overridden with the base option.
If a base of 0 is provided, the coercion will respect radix indicators present
in the string.


``` rb
class IntegerInteraction < ActiveInteraction::Base
integer :limit1
integer :limit2, base: 8
integer :limit3, base: 0


def execute
[limit1, limit2, limit3]
end
end


IntegerInteraction.run!(limit1: 71, limit2: 71, limit3: 71)


=> [71, 71, 71]

IntegerInteraction.run!(limit1: "071", limit2: "071", limit3: "0x71")


=> [71, 57, 113]

IntegerInteraction.run!(limit1: "08", limit2: "08", limit3: "08")
ActiveInteraction::InvalidInteractionError: Limit2 is not a valid integer, Limit3 is not a valid integer
```


Rails

ActiveInteraction plays nicely with Rails. You can use interactions to handle
your business logic instead of models or controllers. To see how it all works,
let's take a look at a complete example of a controller with the typical
resourceful actions.


Setup

We recommend putting your interactions in app/interactions. It's also very
helpful to group them by model. That way you can look in
app/interactions/accounts for all the ways you can interact with accounts. In
order to use this structure add
config.autoload_paths += Dir.glob("#{config.root}/app/interactions/*") in
your application.rb


- app/
- controllers/
- accounts_controller.rb
- interactions/
- accounts/
- create_account.rb
- destroy_account.rb
- find_account.rb
- list_accounts.rb
- update_account.rb
- models/
- account.rb
- views/
- account/
- edit.html.erb
- index.html.erb
- new.html.erb
- show.html.erb


Controller
Index

``` rb


GET /accounts

def index
@accounts = ListAccounts.run!
end
```


Since we're not passing any inputs to ListAccounts, it makes sense to use
.run! instead of .run. If it failed, that would mean we probably messed up
writing the interaction.


rb
class ListAccounts < ActiveInteraction::Base
def execute
Account.not_deleted.order(last_name: :asc, first_name: :asc)
end
end


Show

Up next is the show action. For this one we'll define a helper method to handle
raising the correct errors. We have to do this because calling .run! would
raise an ActiveInteraction::InvalidInteractionError instead of an
ActiveRecord::RecordNotFound. That means Rails would render a 500 instead of
a 404.


``` rb


GET /accounts/:id

def show
@account = find_account!
end


private


def find_account!
outcome = FindAccount.run(params)


if outcome.valid?
outcome.result
else
fail ActiveRecord::RecordNotFound, outcome.errors.full_messages.to_sentence
end
end
```


This probably looks a little different than you're used to. Rails commonly
handles this with a before_filter that sets the @account instance variable.
Why is all this interaction code better? Two reasons: One, you can reuse the
FindAccount interaction in other places, like your API controller or a Resque
task. And two, if you want to change how accounts are found, you only have to
change one place.


Inside the interaction, we could use #find instead of #find_by_id. That way
we wouldn't need the #find_account! helper method in the controller because
the error would bubble all the way up. However, you should try to avoid raising
errors from interactions. If you do, you'll have to deal with raised exceptions
as well as the validity of the outcome.


``` rb
class FindAccount < ActiveInteraction::Base
integer :id


def execute
account = Account.not_deleted.find_by_id(id)


if account
account
else
errors.add(:id, 'does not exist')
end

end
end
```


Note that it's perfectly fine to add errors during execution. Not all errors
have to come from type checking or validation.


New

The new action will be a little different than the ones we've looked at so far.
Instead of calling .run or .run!, it's going to initialize a new
interaction. This is possible because interactions behave like ActiveModels.


``` rb


GET /accounts/new

def new
@account = CreateAccount.new
end
```


Since interactions behave like ActiveModels, we can use ActiveModel validations
with them. We'll use validations here to make sure that the first and last
names are not blank. The validations section goes into more
detail about this.


``` rb
class CreateAccount < ActiveInteraction::Base
string :first_name, :last_name


validates :first_name, :last_name,
presence: true


def to_model
Account.new
end


def execute
account = Account.new(inputs)


unless account.save
errors.merge!(account.errors)
end

account


end
end
```


We used a couple of advanced features here. The #to_model method helps
determine the correct form to use in the view. Check out the section on
forms for more about that. Inside #execute, we merge errors. This is
a convenient way to move errors from one object to another. Read more about it
in the errors section.


Create

The create action has a lot in common with the new action. Both of them use the
CreateAccount interaction. And if creating the account fails, this action
falls back to rendering the new action.


``` rb


POST /accounts

def create
outcome = CreateAccount.run(params.fetch(:account, {}))


if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
```


Note that we have to pass a hash to .run. Passing nil is an error.


Since we're using an interaction, we don't need strong parameters. The
interaction will ignore any inputs that weren't defined by filters. So you can
forget about params.require and params.permit because interactions handle
that for you.


Destroy

The destroy action will reuse the #find_account! helper method we wrote
earlier.


``` rb


DELETE /accounts/:id

def destroy
DestroyAccount.run!(account: find_account!)
redirect_to(accounts_url)
end
```


In this simple example, the destroy interaction doesn't do much. It's not clear
that you gain anything by putting it in an interaction. But in the future, when
you need to do more than account.destroy, you'll only have to update one
spot.


``` rb
class DestroyAccount < ActiveInteraction::Base
object :account


def execute
account.destroy
end
end
```


Edit

Just like the destroy action, editing uses the #find_account! helper. Then it
creates a new interaction instance to use as a form object.


``` rb


GET /accounts/:id/edit

def edit
account = find_account!
@account = UpdateAccount.new(
account: account,
first_name: account.first_name,
last_name: account.last_name)
end
```


The interaction that updates accounts is more complicated than the others. It
requires an account to update, but the other inputs are optional. If they're
missing, it'll ignore those attributes. If they're present, it'll update them.


``` rb
class UpdateAccount < ActiveInteraction::Base
object :account


string :first_name, :last_name,
default: nil


validates :first_name,
presence: true,
unless: -> { first_name.nil? }
validates :last_name,
presence: true,
unless: -> { last_name.nil? }


def execute
account.first_name = first_name if first_name.present?
account.last_name = last_name if last_name.present?


unless account.save
errors.merge!(account.errors)
end

account


end
end
```


Update

Hopefully you've gotten the hang of this by now. We'll use #find_account! to
get the account. Then we'll build up the inputs for UpdateAccount. Then we'll
run the interaction and either redirect to the updated account or back to the
edit page.


``` rb


PUT /accounts/:id

def update
inputs = { account: find_account! }.reverse_merge(params[:account])
outcome = UpdateAccount.run(inputs)


if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:edit)
end
end
```


Advanced usage
Callbacks

ActiveModel provides a powerful framework for defining callbacks.
ActiveInteraction hooks into that framework to allow hooking into various parts
of an interaction's lifecycle.


``` rb
class Increment < ActiveInteraction::Base
set_callback :type_check, :before, -> { puts 'before type check' }


integer :x


set_callback :validate, :after, -> { puts 'after validate' }


validates :x,
numericality: { greater_than_or_equal_to: 0 }


set_callback :execute, :around, lambda { |_interaction, block|
puts '>>>'
block.call
puts '<<<'
}


def execute
puts 'executing'
x + 1
end
end


Increment.run!(x: 1)


before type check
after validate
>>>
executing
<<<
=> 2

```


In order, the available callbacks are type_check, validate, and execute.
You can set before, after, or around on any of them.


Composition

You can run interactions from within other interactions with #compose. If the
interaction is successful, it'll return the result (just like if you had called
it with .run!). If something went wrong, execution will halt immediately and
the errors will be moved onto the caller.


``` rb
class Add < ActiveInteraction::Base
integer :x, :y


def execute
x + y
end
end


class AddThree < ActiveInteraction::Base
integer :x


def execute
compose(Add, x: x, y: 3)
end
end


AddThree.run!(x: 5)


=> 8

```


To bring in filters from another interaction, use .import_filters. Combined
with inputs, delegating to another interaction is a piece of cake.


``` rb
class AddAndDouble < ActiveInteraction::Base
import_filters Add


def execute
compose(Add, inputs) * 2
end
end
```


Note that errors in composed interactions have a few tricky cases. See the
errors section for more information about them.


Defaults

The default value for an input can take on many different forms. Setting the
default to nil makes the input optional. Setting it to some value makes that
the default value for that input. Setting it to a lambda will lazily set the
default value for that input. That means the value will be computed when the
interaction is run, as opposed to when it is defined.


Lambda defaults are evaluated in the context of the interaction, so you can use
the values of other inputs in them.


``` rb


This input is optional.

time :a, default: nil


This input defaults to Time.at(123).

time :b, default: Time.at(123)


This input lazily defaults to Time.now.

time :c, default: -> { Time.now }


This input defaults to the value of c plus 10 seconds.

time :d, default: -> { c + 10 }
```


Descriptions

Use the desc option to provide human-readable descriptions of filters. You
should prefer these to comments because they can be used to generate
documentation. The interaction class has a .filters method that returns a
hash of filters. Each filter has a #desc method that returns the description.


``` rb
class Descriptive < ActiveInteraction::Base
string :first_name,
desc: 'your first name'
string :last_name,
desc: 'your last name'
end


Descriptive.filters.each do |name, filter|
puts "#{name}: #{filter.desc}"
end


first_name: your first name
last_name: your last name

```


Errors

ActiveInteraction provides detailed errors for easier introspection and testing
of errors. Detailed errors improve on regular errors by adding a symbol that
represents the type of error that has occurred. Let's look at an example where
an item is purchased using a credit card.


``` rb
class BuyItem < ActiveInteraction::Base
object :credit_card, :item
hash :options do
boolean :gift_wrapped
end


def execute
order = credit_card.purchase(item)
notify(credit_card.account)
order
end


private def notify(account)
# ...
end
end
```


Having missing or invalid inputs causes the interaction to fail and return
errors.


``` rb
outcome = BuyItem.run(item: 'Thing', options: { gift_wrapped: 'yes' })
outcome.errors.messages


=> {:credit_card=>["is required"], :item=>["is not a valid object"], :options=>["has an invalid nested value (\"gift_wrapped\" => \"yes\")"]}

```


Determining the type of error based on the string is difficult if not
impossible. Calling #details instead of #messages on errors gives you
the same list of errors with a testable label representing the error.


``` rb
outcome.errors.details


=> {:credit_card=>[{:error=>:missing}], :item=>[{:type=>"object", :error=>:invalid_type}], :options=>[{:name=>"\"gift_wrapped\"", :value=>"\"yes\"", :error=>:invalid_nested}]}

```


Detailed errors can also be manually added during the execute call by passing a
symbol to #add instead of a string.


rb
def execute
errors.add(:monster, :no_passage)
end


ActiveInteraction also supports merging errors. This is useful if you want to
delegate validation to some other object. For example, if you have an
interaction that updates a record, you might want that record to validate
itself. By using the #merge! helper on errors, you can do exactly that.


``` rb
class UpdateThing < ActiveInteraction::Base
object :thing


def execute
unless thing.save
errors.merge!(thing.errors)
end


thing

end
end
```


When a composed interaction fails, its errors are merged onto the caller. This
generally produces good error messages, but there are a few cases to look out
for.


``` rb
class Inner < ActiveInteraction::Base
boolean :x, :y
end


class Outer < ActiveInteraction::Base
string :x
boolean :z, default: nil


def execute
compose(Inner, x: x, y: z)
end
end


outcome = Outer.run(x: 'yes')
outcome.errors.details


=> { :x => [{ :error => :invalid_type, :type => "boolean" }],
:base => [{ :error => "Y is required" }] }

outcome.errors.full_messages.join(' and ')


=> "X is not a valid boolean and Y is required"

```


Since both interactions have an input called x, the inner error for that
input is moved to the x error on the outer interaction. This results in a
misleading error that claims the input x is not a valid boolean even though
it's a string on the outer interaction.


Since only the inner interaction has an input called y, the inner error for
that input is moved to the base error on the outer interaction. This results
in a confusing error that claims the input y is required even though it's not
present on the outer interaction.


Forms

The outcome returned by .run can be used in forms as though it were an
ActiveModel object. You can also create a form object by calling .new on the
interaction.


Given an application with an Account model we'll create a new Account using
the CreateAccount interaction.


```rb


GET /accounts/new

def new
@account = CreateAccount.new
end


POST /accounts

def create
outcome = CreateAccount.run(params.fetch(:account, {}))


if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
```


The form used to create a new Account has slightly more information on the
form_for call than you might expect.


erb
<%= form_for @account, as: :account, url: accounts_path do |f| %>
<%= f.text_field :first_name %>
<%= f.text_field :last_name %>
<%= f.submit 'Create' %>
<% end %>


This is necessary because we want the form to act like it is creating a new
Account. Defining to_model on the CreateAccount interaction tells the
form to treat our interaction like an Account.


```rb
class CreateAccount < ActiveInteraction::Base
# ...


def to_model
Account.new
end
end
```


Now our form_for call knows how to generate the correct URL and param name
(i.e. params[:account]).


```erb


app/views/accounts/new.html.erb

<%= form_for @account do |f| %>
<%# ... %>
<% end %>
```


If you have an interaction that updates an Account, you can define to_model
to return the object you're updating.


```rb
class UpdateAccount < ActiveInteraction::Base
# ...


object :account


def to_model
account
end
end
```


ActiveInteraction also supports formtastic and simple_form. The filters
used to define the inputs on your interaction will relay type information to
these gems. As a result, form fields will automatically use the appropriate
input type.


Grouped inputs

It can be convenient to apply the same options to a bunch of inputs. One common
use case is making many inputs optional. Instead of setting default: nil on
each one of them, you can use [with_options][] to reduce duplication.


rb
with_options default: nil do
date :birthday
string :name
boolean :wants_cake
end


Optional inputs

Optional inputs can be defined by using the :default option as described in
the filters section. Within the interaction, provided and default values
are merged to create inputs. There are times where it is useful to know
whether a value was passed to run or the result of a filter default. In
particular, it is useful when nil is an acceptable value. For example, you
may optionally track your users' birthdays. You can use the given? predicate
to see if an input was even passed to run. With given? you can also check
the input of a hash or array filter by passing a series of keys or indexes to
check.


``` rb
class UpdateUser < ActiveInteraction::Base
object :user
date :birthday,
default: nil


def execute
user.birthday = birthday if given?(:birthday)
errors.merge!(user.errors) unless user.save
user
end
end
```


Now you have a few options. If you don't want to update their birthday, leave
it out of the hash. If you want to remove their birthday, set birthday: nil.
And if you want to update it, pass in the new value as usual.


``` rb
user = User.find(...)


Don't update their birthday.

UpdateUser.run!(user: user)


Remove their birthday.

UpdateUser.run!(user: user, birthday: nil)


Update their birthday.

UpdateUser.run!(user: user, birthday: Date.new(2000, 1, 2))
```


Translations

ActiveInteraction is i18n aware out of the box! All you have to do is add
translations to your project. In Rails, these typically go into
config/locales. For example, let's say that for some reason you want to print
everything out backwards. Simply add translations for ActiveInteraction to your
hsilgne locale.


``` yml


config/locales/hsilgne.yml

hsilgne:
active_interaction:
types:
array: yarra
boolean: naeloob
date: etad
date_time: emit etad
decimal: lamiced
file: elif
float: taolf
hash: hsah
integer: regetni
interface: ecafretni
object: tcejbo
string: gnirts
symbol: lobmys
time: emit
errors:
messages:
invalid: dilavni si
invalid_nested: (%{value} <= %{name}) eulav detsen dilavni na sah
invalid_type: '%{type} dilav a ton si'
missing: deriuqer si
```


Then set your locale and run interactions like normal.


``` rb
class I18nInteraction < ActiveInteraction::Base
string :name
end


I18nInteraction.run(name: false).errors.messages[:name]


=> ["is not a valid string"]

I18n.locale = :hsilgne
I18nInteraction.run(name: false).errors.messages[:name]


=> ["gnirts dilav a ton si"]

```


Credits

ActiveInteraction is brought to you by Aaron Lasseigne.
Along with Aaron, Taylor Fausak helped create and maintain ActiveInteraction but has since moved on.


If you want to contribute to ActiveInteraction, please read
our contribution guidelines. A complete list of contributors is
available on GitHub.


ActiveInteraction is licensed under the MIT License.