junxiaosong

Alphazero_gomoku

An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
Under MIT License
By junxiaosong

pytorch tensorflow reinforcement-learning gomoku alphago board-game lasagne theano self-learning rl mcts monte-carlo-tree-search alphazero alphago-zero gobang

AlphaZero-Gomoku

This is an implementation of the AlphaZero algorithm for playing the simple board game Gomoku (also called Gobang or Five in a Row) from pure self-play training. The game Gomoku is much simpler than Go or chess, so that we can focus on the training scheme of AlphaZero and obtain a pretty good AI model on a single PC in a few hours.


References:
1. AlphaZero: Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
2. AlphaGo Zero: Mastering the game of Go without human knowledge


Update 2018.2.24: supports training with TensorFlow!
Update 2018.1.17: supports training with PyTorch!
Example Games Between Trained Models

Requirements

To play with the trained AI models, only need:
- Python >= 2.7
- Numpy >= 1.11


To train the AI model from scratch, further need, either:
- Theano >= 0.7 and Lasagne >= 0.1
or
- PyTorch >= 0.2.0
or
- TensorFlow


PS: if your Theano's version > 0.7, please follow this issue to install Lasagne,
otherwise, force pip to downgrade Theano to 0.7 pip install --upgrade theano==0.7.0


If you would like to train the model using other DL frameworks, you only need to rewrite policy_value_net.py.


Getting Started

To play with provided models, run the following script from the directory:
python human_play.py
You may modify human_play.py to try different provided models or the pure MCTS.


To train the AI model from scratch, with Theano and Lasagne, directly run:
python train.py
With PyTorch or TensorFlow, first modify the file train.py, i.e., comment the line
from policy_value_net import PolicyValueNet # Theano and Lasagne
and uncomment the line
```


from policy_value_net_pytorch import PolicyValueNet # Pytorch

or


from policy_value_net_tensorflow import PolicyValueNet # Tensorflow

`
and then execute:
python train.py(To use GPU in PyTorch, setuse_gpu=Trueand usereturn loss.item(), entropy.item()`` in function train_step in policy_value_net_pytorch.py if your pytorch version is greater than 0.5)


The models (best_policy.model and current_policy.model) will be saved every a few updates (default 50).


Note: the 4 provided models were trained using Theano/Lasagne, to use them with PyTorch, please refer to issue 5.


Tips for training:
1. It is good to start with a 6 * 6 board and 4 in a row. For this case, we may obtain a reasonably good model within 500~1000 self-play games in about 2 hours.
2. For the case of 8 * 8 board and 5 in a row, it may need 2000~3000 self-play games to get a good model, and it may take about 2 days on a single PC.


Further reading

My article describing some details about the implementation in Chinese: https://zhuanlan.zhihu.com/p/32089487