armorpaint
3D PBR Texture Painting Software
Under Other
By armory3d
3D PBR Texture Painting Software
Under Other
By armory3d
ArmorPaint is a software for 3D PBR texture painting - check out the manual.
Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!
Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler (Visual Studio - Windows, clang + deps - Linux, Xcode - macOS / iOS, Android Studio - Android), nodejs and git installed.
bash
git clone --recursive https://github.com/armory3d/armorpaint
cd armorpaint
Windows
```bash
node armorcore/make -g direct3d11
cd armorcore
v8\libraries\win32\release\v8_monolith.7z
using 7-Zip - Extract Here (exceeds 100MB)git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11
build\ArmorPaint.sln
```
Linuxbash
node armorcore/make -g opengl
cd armorcore
node Kinc/make -g opengl --compiler clang --compile
cd Deployment
strip ArmorPaint
./ArmorPaint ../../build/krom
macOS
```bash
node armorcore/make -g metal
cp -a build/krom/ armorcore/Deployment
cd armorcore
git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make -g metal
build/ArmorPaint.xcodeproj
```
Android wip
```bash
node armorcore/make android -g opengl --shaderversion 300
cp -r build/krom/* armorcore/build/ArmorPaint/app/src/main/assets/
cd armorcore
git apply patch/android_document_picker.diff --directory=Kinc
node Kinc/make android -g opengl
build/ArmorPaint
```
iOS wip
```bash
node armorcore/make ios -g metal
cp -a build/krom/ armorcore/Deployment
cd armorcore
git apply patch/ios_document_picker.diff --directory=Kinc
git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make ios -g metal
build/ArmorPaint.xcodeproj
```
Windows DXR wip
```bash
node armorcore/make -g direct3d12
cd armorcore
v8\libraries\win32\release\v8_monolith.7z
using 7-Zip - Extract Here (exceeds 100MB)git apply patch/window_handling.diff --directory=Kinc
git apply patch/d3d12_raytrace.diff --directory=Kinc
git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
node Kinc/make -g direct3d12 --raytrace dxr
build\ArmorPaint.sln
```
Linux VKRT wipbash
node armorcore/make -g vulkan
cd armorcore
git apply patch/vulkan_raytrace.diff --directory=Kinc
git clone --recursive https://github.com/armory3d/glsl_to_spirv Libraries/glsl_to_spirv
node Kinc/make -g vulkan --raytrace vkrt --compiler clang --compile
cd Deployment
strip ArmorPaint
./ArmorPaint ../../build/krom
Windows VR wip
```bash
node armorcore/make -g direct3d11 --vr oculus
cd armorcore
v8\libraries\win32\release\v8_monolith.7z
using 7-Zip - Extract Here (exceeds 100MB)git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11 --vr oculus
build\ArmorPaint.sln
```
Updating cloned repository
```bash
git pull origin master
git submodule update --init --recursive
armorpaint/build
directory if present```
Generating a locale file
```bash
pip install typing_extensions -t Assets/locale/tools
python ./Assets/locale/tools/extract_locales.py
Assets/locale/<locale code>.json
file```
Release builds Optional, used for best performance
```bash
https://developers.google.com/closure/compiler
node armorcore/make -g api --snapshot
./ArmorPaint . --snapshot
krom.bin
file from krom.js
file```