The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
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By AtomicGameEngine

javascript linux windows typescript csharp macos android webgl game-development cplusplus ios game-engine

Please note that Atomic is no longer actively being developed or maintained. Issues will not be attended to, though PRs that fix build issues may be considered. The remainder of this README has been kept in place for future reference.


Why Atomic?

The Atomic Game Engine is powerful native technology with a consistent API and tooling available in C++, C#, Typescript and JavaScript. The Atomic Editor is installed in over 75 countries and has hit “critical mass” with production in multiple industries.

Atomic can also be used as a library in existing projects with a C++ SDK, C# NuGet, and JavaScript npm package in development.

Atomic Technology

Build Instructions

The Atomic Editor can be built for your platform using these build instructions.

Atomic Resources

Gitter Chat



Atomic Examples

Atomic on Mobile

Atomic Build Settings

Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!